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Starcraft 2 Videos
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Starcraft 2 Discussions
- Psionic Assault by
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Yesterday, 11:20 PM, 44 views, 4 comments - FN StarcraftII Player List Thread by
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Jul 26 2010 11:42 PM, 36 views, 2 comments
Starcraft 2 Files
Introduction
With their highly advanced technology and potent psionic abilities, the protoss once considered themselves the most powerful species in the galaxy. Their war with the zerg has proved otherwise: even the most individually capable warrior cannot overcome such insurmountable numbers. The lesson has been hard one for the protoss, for their society is built around core philosophies that have been rigidly adhered to for over a thousand years. However, the zerg invasion of the protoss homeworld of Aiur has brought the race to a crossroads: the protoss must embrace change if they are to survive and prevail. Now new tactics and technologies are being brought to bear in the increasingly desperate battle against the zerg, and ancient, terrible weapons the protoss set aside long ago are being unleashed.
The protoss have never been a prolific people and have traditionally bolstered their numbers with a variety of robotic war machines. Individual protoss warriors are unsurpassed in their skills, greatly enhanced by the combination of technology and formidable psionic strength. Nonetheless, the protoss must rely on mobility and surprise to maximize their advantages without getting drawn into a battle of attrition. One of their greatest strengths lies in their fleet, which boasts a variety of ships powerful enough to pound an enemy to atoms.Strengths
- Powerful and defensive units
- Buildings can warp themselves
- Plasma Shields can regenerate
- Mothership provides good defense
- Can build multiple structures at once
- Photon Cannons attack both land and air and can detect invisible units
Weaknesses
- Consume much Vespene
- Expensive and long build time
- Buildings go offline out of psionic matrix
- Must be place buildings within psionic matrix
Units
Videos
Discussion
†Lyneux†, on 19 July 2010 - 07:48 PM, said:
Nexus has shield, I mean all Protoss units and structures have shields
I guess that alone is a proof that the main base has a way to defend itself
Only it doesn't have the ability to attack... Still its fine
I personally believe Protoss is definitely a defensive race to begin with
mikelorus, on 20 July 2010 - 11:33 AM, said:
That's a necessary since probes collect minerals and gas so slow. I want it to have better hitpoints and self defense mechanism. Protoss would not be dumb to leave it's main base undefended.
Anyway, looking forward to the Immortals and Stalkers
Nalygos, on 25 November 2009 - 08:33 AM, said:
Obligatory link:
CLICK ME
Quote
There's a casting time on warp (EDIT: Actually you can DESTROY a unit while he's warping, as shown in battle report 1) and casting time on warp prism. While Medivac has much fewer casting time.
That's a big big difference if you can control units well.
Also, it's hard to "warp back" a dropped unit.
As for drops, you can still do HT/zealot bombs/DT drops, and maybe even do colossus drops as a replacement to reavers.
Also, to my mind, Protoss don't have a good drop technuques like they had in SC1 (e.g. reaver drop, zealots drop, DT/HT drop, Archon drop).
Reavers were great against harvesters, Zealots against siege tanks, DT - great vs Terrans, HT - drop on a high ground, Archons - in late game against Zergs.
Quote
that's a difference between single drop and massive summoning. You need a very good economy to drop a whole squad.
but now this warp-prism-mechanism is much slower, I don't see any way in which Protoss can abuse high ground,etc.

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