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Starcraft 2 Files
Introduction
The zerg are a race entirely unlike the terrans or the protoss. They are composed of many different species integrated into the Swarm via zerg infestation. These creatures are rapidly and selectively evolved into deadly and efficient killers to further the driving zerg imperative of achieving absolute domination. The zerg make no use of technology to create their weapons, armor, or starships. Instead, these functions are efficiently fulfilled through biological adaptation and planned mutation of the zerg strains. Even zerg buildings are in fact specialized organs within the living, growing organism of a zerg nest.
When the zerg first arrived in the Koprulu sector, they were unified by their absolute obedience to the zerg collective sentience known as the Overmind. The Overmind ultimately directed the actions of every zerg creature in the Swarm, functioning through a hierarchy of lesser sentiences. The first and most important tier of these consisted of the cerebrates, each entrusted with direct control of a sizable section of the Swarm. The cerebrates' commands were disseminated in turn by the overlords, which directly ordered and controlled the mass of zerg creatures both in their nests and on the battlefield.
Although the Overmind was primarily driven by its desire to consume and assimilate the advanced protoss race, it found useful but undeveloped material in humanity. Taking a powerful terran psionic, Sarah Kerrigan, the Overmind evolved a new and unique creature: the Queen of Blades. When the protoss destroyed the Overmind during the invasion of Aiur, the Queen of Blades manipulated the dark templar into eliminating the surviving cerebrates. As a result, she came to dominate the Swarm.
Strengths
- Can build 3 units at a time
- Units can burrow underground
- Cheap units and in the multiples
- Units heal automatically upon creep
- Units have +30% speed while on creep
- Enemy units get damages when crossing creep
- Defensive structures can uproot and move around
Weaknesses
- Buildings must be built on creep
- Lose drones when creating a building
- Units are usually weak but in the numbers
Units
Videos
Discussion
regulator_mk, on 17 July 2010 - 09:02 AM, said:
Brood lord is nothing like chimera. It spawns broodlings! Free zerglings which cost zero money and zero food!
Uhmm I mean one large superbase capable of defending itself. I just refer the fact that both Brood Lord and Chimera only attack land units. Why?
regulator_mk, on 17 July 2010 - 09:31 AM, said:
Do those Broodlings deals more damage compared to Zerglings?
I remembered like I think I lost almost like 3-5 Zerglings from that clash
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After that, Enemy Broodlings appeared... WTF???
Yeah, when zerg looses a hatchery or tech structure now, broodlings spawn in its place.
regulator_mk, on 16 July 2010 - 05:02 PM, said:
I am 100% agree that Brood Lord is the best Zerg Unit due to the Broodlings
Speaking of Broodlings
I rarely fight against ZERG race when I play because I just love the ZERG race so much
Anyways... one time I was able to do a rush (Dunno if its really a Rush) composed of 14 Zerglings (thanks to Zerg Queen) + Upgraded MS
Then I went to the Enemy Zerg Base and destroyed the Spawning Pool
After that, Enemy Broodlings appeared... WTF???
Again like I said in my earlier post
I don't play SC2 seriously yet (usually I just go Old School unit combo) and I still don't know what are the use of other units yet because I want to enjoy once the SC2 Official Game is released
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Saint Sanity, on 01 July 2010 - 01:00 PM, said:
I'm a bit doubting that if its true
Although I agree with you that having bigger HP is beneficial to the structure
There should be some benefits if you upgrade i dunno why only increased hp, maybe defensive abilities, something similar to the Black Citadel of Wc3, an attack on both ground and air units with slow. One more thing Zergs should have a building that upgrades the other buildings. The Zerg's buildings are really soft. Lurkers and Devourers are needed as well.
regulator_mk, on 15 July 2010 - 03:20 AM, said:
Broodlord is similar to Chimera in Wc3, I don't like the fact that it can't attack air units. >_<
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You can't really compare the units straight up like that. Obviously, if your opponent has a lot of light air, Thors >> Ultras, because they can shoot air, but there are other situations in which Ultras are way better than Thor. Ultras are good in situations where your opponent has a mass of small units, because they deal splash damage. Thors are weak in exactly that same circumstance, so if you were only looking at that, you could say Ultra >> Thor. So maybe in the situations you have played, you haven't found Ultras useful, but if you go against a bio-massing terran, Ultra+Infestor for fungal is amazing. The fungal growth keeps the units tightly packed so they take maximum damage from the Ultras.
You also neglected to mention the most awesome tier 3 unit in the game -- the Broodlord. Great source of damage from range, while still tanking a lot of damage thanks to the broodlings.
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Way better. It's tier 2 and can be used offensively off creep to anywhere you have vision.
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They don't really. How would lurkers improve things? The main thing lurkers were good for was holding off large medic-marine armies. Banelings now do that. The thing zergs struggle with vs terran is tanks.
Hydras are also much bigger units now (in terms of cost and damage) so lurkers would have to way buffer to make it worth giving up a hydra for it...
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Is that true?
I never noticed it when I'm against ZERG and I'm either TERRAN or PROTOSS?
This is one thing they said they were going to do early on, but removed for balance reasons. It would make zergs really bad teammates in team games with fortress-style bases.
I'm a bit doubting that if its true
Although I agree with you that having bigger HP is beneficial to the structure
Another question...
Although this can be a bit stupid question of mine
What benefits of the Hatchery from making it turn into Lair and Hive???
Other than allowing to create certain structure and prerequisite to certain upgrades and skills
Are there things that I don't know what makes them important to be evolved???
Also, if a zerg building isn't on creep (hatchery is destroyed or something) then the building will start to bleed out.
Is that true?
I never noticed it when I'm against ZERG and I'm either TERRAN or PROTOSS?
mikelorus, on 30 June 2010 - 07:56 PM, said:
I'm 100% agree with you
mikelorus, on 30 June 2010 - 07:56 PM, said:
Okay so that means the With-Color Tumor is visible and the Tumor with the same color of creep is invisible correct?
I'm enjoying how the Creep Tumor is... I believe its one of the most useful building??? of the Zerg
I have played one time where I just made 90% of the map filled with creeps (against AI of course)
I'm not 100% sure, but once you cast the creep tumor's spell they become invisible and the new ones are visible.
Although I agree with mikelorus that ZERG doesn't have advantage in cliffs
The new Nydus Network, I dunno about you guys but I prefer this one rather than the Nydus Canal, I find it more user-friendly in some way in my own playing style
Question on ZERG though, are the Creep Tumor invisible??? Because whenever I attack at a Terran base at the same time putting creeps to his base it always cast its detector-skill thingy in the exact location of my Creep Tumors?
mikelorus, on 01 December 2009 - 10:00 AM, said:
Unfortunately not, at least for the moment.
Changlings can only morph into the basic attack unit for each race.
Terran: Marine
Protoss: Zealot
Zerg: Zergling
mikelorus, on 01 December 2009 - 05:43 AM, said:
The units themselves are awesome as well.
Pity for now the Zerg Changling cannot attack. Hence it only acts as a spy role when you sneak into the opponent's base.
Have you seen the vid for it?
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I just read it, and it was awesome. Good to know the people at Blizzard can write when they want to XD
†Lyneüx†, on 30 November 2009 - 04:51 PM, said:
Are you refering to the fast moving Hellions?
The Changeling story was epic!
Not sure what the drop tech of Zerg are. I know there are overlords which upgrade to overseers, so it may be overseers, or those nydus worm things.
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Sorry if I'm a noob at this.. but what are reapers??

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